翻訳と辞書
Words near each other
・ Motor Rail
・ Motor Row District
・ Motor Scout
・ Motor ship
・ Motomasa Aoki
・ Motomaster
・ Motome Takisawa
・ Motomel
・ Motometer
・ Motomezuka
・ Motomiya Station
・ Motomiya, Fukushima
・ Motomu
・ Motomu Azaki
・ Motomu Kiyokawa
Motomu Toriyama
・ Moton
・ Moton Field Municipal Airport
・ Moton Hopkins
・ Motonari Higuchi
・ Motonari Iguchi
・ Motono Ichirō
・ Motono, Chiba
・ Motonobu
・ Motonobu Tako
・ Motonobu Tanishige
・ Motonori Matuyama
・ Motoo Furushō
・ Motoo Hayashi
・ Motoo Kimura


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Motomu Toriyama : ウィキペディア英語版
Motomu Toriyama

is a Japanese game director and scenario writer who has been working for Square Enix since 1994. He initially worked on cutscenes in ''Bahamut Lagoon'' and ''Final Fantasy VII''. Toriyama started directing with ''Final Fantasy X-2'' and continued doing so with large-scale projects such as ''Final Fantasy XIII''. Since 2003, he has been directing his own team of scenario writers at the company. Toriyama sees his strength in developing story-driven games with emphasis on characters.
==Biography==
Motomu Toriyama joined Square around the time of the ''Final Fantasy VI'' launch in 1994. He later mentioned that he enjoyed how everyone on the development team had the opportunity to contribute their ideas without any solid job description. He was assigned to work on ''Bahamut Lagoon'' as his first project due to his lack of game development experience. For ''Final Fantasy VII'', Toriyama designed events such as the ones taking place at the Honey Bee Inn. As the designers were given much artistic freedom, he would often create cutscenes that were unlikely to be approved and thus were eventually changed or removed.〔 Toriyama also wrote and directed many of the scenes revolving around the romance between Aerith Gainsborough and Cloud Strife. He tried to make Aerith an important character to the player in order to maximize the impact of her death later in the plot.
After the merger between Square and Enix in 2003, many rookie staff members had to be trained and there were more new platforms to develop for with the release of the Nintendo DS and PlayStation Portable. Toriyama decided to assemble and direct a team of scenario writers and joined various game projects.〔 He later collaborated with ''Final Fantasy X'' main programmer Koji Sugimoto and supervisor Yoshinori Kitase to create a ''Final Fantasy VII'' tech demo for the PlayStation 3. Development of this took around 6 weeks.〔(【引用サイトリンク】title=FFX producer developing PS3 Final Fantasy? )〕 During the first year after the development start of ''Final Fantasy XIII'' in April 2004, Toriyama thought up a story premised on the ''Fabula Nova Crystallis'' mythology created by Kazushige Nojima. In March 2006, when the structural part of the narrative started to come together and lead scenario writer Daisuke Watanabe joined the team, Toriyama showed him a rough outline of what he had written and asked him to flesh out the story and to correct how everything would connect. In recent years, Toriyama was the scenario director and supervisor on games in the ''Final Fantasy Crystal Chronicles'' series as well as ''Dissidia: Final Fantasy'' and ''The 3rd Birthday'', which entailed the creation of a story concept and the supervision of the character conception and scenario writing by his team of authors.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Motomu Toriyama」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.